Game Designer

Company: Flecks Labs
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Company Description

Flecks Labs builds games that players love — engaging, fast-paced experiences designed for scale. We operate across mobile and Roblox, with a portfolio-first approach: ship fast, learn faster, and double down on what works. We’re a small, high-velocity team that punches well above its weight.

Role Description

We’re hiring a Game Designer who thrives in a fast-moving, scrappy environment. You’ll own the design layer end-to-end — from core loop concepting to live balance tweaks — working directly with developers and artists. This is not a documentation-heavy role; you’ll be expected to prototype, playtest, and iterate quickly.

Qualifications

  • Proven experience designing mobile and/or PC games — shipped titles strongly preferred
  • Fluency in F2P design patterns — progression systems, economy design, FTUE, retention hooks
  • Ability to design and balance in-game economies (currencies, gacha, battle passes, cosmetics)
  • Comfort working without a rigid spec — you can take a rough concept and shape it into a playable loop
  • Strong instincts on pacing, difficulty curves, and player psychology
  • Good communication skills; able to work async with a small cross-functional team
  • Genuine passion for gaming with awareness of current trends across platforms

Nice to Have

  • Experience with UGC platforms (Roblox, UEFN, etc.)
  • Familiarity with analytics tools and using data to inform design decisions
  • Prior experience at an indie studio

Posted: April 3rd, 2026