Company: Flecks Labs
Location:
Job Description:
Company Description
Flecks Labs builds games that players love — engaging, fast-paced experiences designed for scale. We operate across mobile and Roblox, with a portfolio-first approach: ship fast, learn faster, and double down on what works. We’re a small, high-velocity team that punches well above its weight.
Role Description
We’re hiring a Game Designer who thrives in a fast-moving, scrappy environment. You’ll own the design layer end-to-end — from core loop concepting to live balance tweaks — working directly with developers and artists. This is not a documentation-heavy role; you’ll be expected to prototype, playtest, and iterate quickly.
Qualifications
- Proven experience designing mobile and/or PC games — shipped titles strongly preferred
- Fluency in F2P design patterns — progression systems, economy design, FTUE, retention hooks
- Ability to design and balance in-game economies (currencies, gacha, battle passes, cosmetics)
- Comfort working without a rigid spec — you can take a rough concept and shape it into a playable loop
- Strong instincts on pacing, difficulty curves, and player psychology
- Good communication skills; able to work async with a small cross-functional team
- Genuine passion for gaming with awareness of current trends across platforms
Nice to Have
- Experience with UGC platforms (Roblox, UEFN, etc.)
- Familiarity with analytics tools and using data to inform design decisions
- Prior experience at an indie studio
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Posted: April 3rd, 2026